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Development Work Samples |
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Traffic Flow Visualization (with Emily Leighton) Time-lapse visualization based on video data collected by two overhead cameras, which recorded information of people moving across 21 distinct 'borders' between different areas of the museum. Built with Processing. Exhibit Environments at the Exploratorium |
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The Crying Game
An interactive media exhibit based on a research study done by Condry and Condry (1976) on gender stereotyping. Users view a baby reacting to a Jack-in-the-Box, are told they are watching a boy or a girl, and asked to rate the child's response. The interactive tallies the ratings for the 'boy' and the 'girl', runs statistical tests, and draws graphs to show the difference, if any, between people who thought they were watching a boy versus those who thought they were watching a girl. Prototyped in Director. Converted to Flash for the Mind Website. The Mind Project at the Exploratorium |
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Tracking and Timing Tool Suite
A set of tools to facilitate the data capture, entry and analysis for timing and tracking studies, which are typically done with paper and pencil in the museum field. These tools have been used by myself and other researchers to understand traffic patterns, holding times, and exhibit attraction power for the Exploratorium's Mind Exhibit Collection and the Secrets of Circles Exhibition at the Children's Discovery Museum of San Jose. Built with C++ and Filemaker. |
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| Trading Places
(with Diane Whitmore and Chacha Sikes) A card game based on the Implicit Association Test from Harvard University, which asks subjects to place words (e.g. babies, Kevin, business, Nancy) into two categories (e.g., male or family versus female or career). The Exploratorium exhibit began as a media interactive adapted for use on a kiosk, which was ill-suited for the social, hands-on environment of the Exploratorium. However, as a card game where pairs of visitors race each other to place their cards into the right categories, we motivated visitors to sort as quickly as possible, gave pairs of visitors an opportunity to talk about their shared experience (and stereotypes) with each other, and provided visitors the chance to physically experience their hesitation for difficult words to sort. The Mind Project at the Exploratorium |
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